Raw scan in.
Game-ready out.
We model, unwrap, bake and texture hard-surface vehicles and props for games. The cloud behind this text is one of them: every point is sampled from its surface and coloured by its own texture, live on your GPU. Move through it.
- Points
- 262,144
- Triangles in the asset
- 2,390
- UV islands
- 176
- Texture set
- 4K, PBR
A cloud is not an asset.
References and scans tell us where the surface is. An engine needs something else: a clean low-poly, a tight UV layout and maps that carry the detail. Keep scrolling and the cloud resolves into the asset we actually ship.
Fig. 2The same Bastion 8×8, resolved: 2,390 triangles, 176 UV islands, one 4K texture set.
Every point is a measurement.
On its surface, the t-214 turret module is a quarter of a million samples. None of them is geometry yet.
Retopology keeps the edges that matter.
Each point slides to the nearest edge of the low-poly. What is left is the wireframe: 372 edges, every one placed where the light breaks.
And the corners that hold them.
Pull further and the cloud collapses onto a few hundred vertices. That is all the GPU draws: 372 triangles, no more.
Fig. 3T-214 turret module: surface, edges, vertices. The same points, three targets.
Unfold it, and the paint comes with it.
Every point carries its texel. Lay the field generator flat by its UV coordinates and the cloud becomes its own texture atlas.
Fig. 4Field generator, unfolded: 109 islands at one texel density. Seams sit on hard edges, the stencil stays legible.
Forty-one machines.
Vehicles, turrets, wheels, props and fortifications. Each opens in a viewer where you can scan it, resolve it and take it apart.
See all 41Price follows the budget.
Pick a class and a texture size; the cloud shows what that budget looks like. A ballpark, fixed per asset once we see references.
—–—
- Triangles
- —
- Hours
- —
- Working days
- —
- Points lit in the cloud
- —
Placeholder rate, $30/h. Texture size sets how much of the cloud is lit: more texels, more points.
References, a triangle budget and the engine are enough to start. You get a fixed price per asset, usually the next working day.